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The Outfit

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- Videogames
  • Saturday, March 11 2006
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    2,006

format:
Xbox 360
studio:
Relic / THQ
dates:
01/04 - 01/06


The Outfit was THQ's first Xbox 360 game and Relic's first console action game. It's a third person, squad-based action game with some serious strategic depth. In a lot of ways, it's like a fast-paced, ground-level RTS (but more fun).

The game features 12 single player levels and 12 multiplayer levels, along with split screen, co-op, death match, strategic victory and destruction mode. Use Destruction on Demand to call in tanks, squads, machine guns and more on the fly.

View product website.

The Blobheads

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- Videogames
  • Friday, March 11 2005
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    3,021

format:
PS2 & PC
studio:
Decode
dates:
08/03 - 01/04


The Blobheads was a successful family TV series produced by Decoded Entertainment. Among other things, I joined Decode to produce a PS2/PC demo of a third person adventure game based on the Blobheads property.

Content was produced partly by Decode and partly by the Scottish developer hired to produce the demo. Code was the exclusive domain of the developer. The Blobheads PS2 was Decode's first console project.

moderngroove: Ministry of Sound Edition

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  • Tuesday, May 01 2001
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    2,080

format:
PlayStation 2
studio:
moderngroove
dates:
02/00 - 05/01


This was moderngroove's first PlayStation 2 product. Lasko and I drafted the original concept before recruiting a team of 10 programmers and artists to help us build this innovative music title over the next 9 months.

Ministry of Sound provided five hours of new music and the use of their name, which helped this product find its market. The finished product realized our vision of building a one-of-a-kind party product and created a whole new interactive genre.

Sled Storm

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- Videogames
  • Tuesday, July 20 1999
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    2,697

format:
PlayStation
studio:
EA Canada
dates:
04/98 - 07/99


I came up with the concept for a snowmobile racing game late one night when I was talking with a friend of mine. Very quickly, Tom (programmer), Tristan (artist) and I built the original Alpine Rally demo as we finished ReBoot.

Later, we added more people and built a better demo that was greenlighted for production in September '98. We hired more people and worked for another year to get Sled Storm on store shelves by August '99.

ReBoot

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  • Wednesday, March 11 1998
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format:
PlayStation
studio:
EA Canada
dates:
02/96 - 03/98


ReBoot was my first title as a member of the production team. It was a third-person action-adventure game based on the computer-animated TV series of the same name. The product had already been underway for 6 months when I joined from QA.

Over the course of two years, Tristan (artist) and I designed the bulk of ReBoot's gameplay and its 19 levels. I wrote the design doc, scripted all the voice overs, co-wrote the linear video script, and did level editing and AI scripting.

Check out the product's website.

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